Packaging - ***
The boxes are decent, with good shots of Batgirl and a nice bit of text on
the inside flap and back. There's also a completely different box for
the variant, with a photo of her on it instead of the regular version.
That's a big plus, since they could have just cheaped out and used the same
box.
There are twisty ties used to hold her inside the plastic tray, and I'm
not sure what's up with the weird library background used for her photos and
for the interior cardboard tray. I suppose it's there to give you a
Wayne Manor feel, but it doesn't have the same impression of action that the
ones included with some of the other characters did.
EDIT - as many of my less memory challenged readers pointed out, Barbara
was a librarian back in the old days. Yea, but for me that just makes the
background even worse. Because Bruce Wayne is a millionaire, do they give
Batman the inside of an office as a backdrop? This is a Batgirl figure, not
a Babs figure. They should have gone with something that implied action and
danger - not her dull day job.
Sculpting - ***1/2
While the head sculpt is very generic, it still has an attractive yet
capable appearance. Both versions have a nice retro feel, and will go
well with the recently released old school Batman.
The gray version has solid sculpted hair, and while it's a bit heavy, it
doesn't get too much in the way of posing or with her ability to
stand. The hair has good detail work, and is a reasonable
length. In fact, I'm betting most folks are going to prefer the
sculpted route.
The variant uses rooted hair, rather than sculpted. I shot it
without making any changes to it, to allow you to see how it comes out of
the box. Actually, in the box it comes with a nifty little hair net to
try to keep it safe, but once you have it out of there it will lay down her
back. Not in a particularly attractive way, but from the front it will
look fine.
Get yourself a small brush and work on the hair a bit and I'm betting you
can get a very attractive look. Make sure it's a fine brush though,
because the hair is very fine, and you don't want to pull it out or give her
the frizzies. You might want to even try that spray that kids use on
their hair to get out tangles, as it might make brushing it out
easier. However, if all the red dye runs out, or she ends up bald,
it's not my fault. I haven't worked on mine yet, so my suggestions
should be taken with a grain of salt. Perhaps one of my readers who
are more accustomed to working with doll hair can give us some suggestions.
Unlike the male figures, the Batgirl actually comes with three sets of
sculpted hands. Thank you! This works so much better than the
God awful inflated surgical gloves that are called bendy hands that the guys
are stuck with. The hand sculpts vary a bit in their proportional
quality - the fists are a tad small, while the open hands seem a tad big -
but it's a minor quibble since I've been begging for this approach all
along.
The head to torso proportion is good though, and is much less pinheaded
than most of the males. I was also expecting the bust to be way
oversized, but I'm pleasantly surprised by it. It's large, sure, but
not nearly as Dolly Partonesque as I was anticipating.
The scale between this figure and the rest of the line is pretty good
too, with Batgirl standing about 12 1/2 inches tall. She'll tower over
other sixth scale females - and most males - but she fits in fine with the
13" males in this line.
Paint - ***1/2
Both figures sport very clean paint work, particularly on the
face. The cut lines along the mask are clean, as are the lips and
eyes. The red hair on the regular version is nicely painted, while the
yellow vinyl on both figures matches the painted yellow hands quite well.
There were a few stray marks on the hands, particularly on the variant
version, but these were caused by the workers when they were packaging the
figure.
As a final note for this category, the Bat symbol on both costumes, done
as a vinyl appliqué, is clean, neat and very straight. I personally
prefer the larger version on the variant, but both look great.
Articulation - ***
The articulation on the female body is a step up from the males, but not up
to the level of some of the other sixth scale producers in this same price
range.
She has the usual - ball jointed neck, ball jointed shoulders and hips,
cut biceps and thighs, double jointed elbows and knees, pin/post ankles (I
believe...I didn't want to take the boots off completely), cut waist, and
ball chest. The waist and chest work particularly well, giving you
many more posing possibilities. The only downside is those annoying
cut wrists.
The ball jointed neck also has a solid range of movement, even with the
sculpted hair on the regular version. All the joints actually have a
great range of movement (other than the wrists), but none of them hang quite
as naturally as say, the Hot Toys female body.
The cut joints on the arms and legs don't show up as badly on the females
as they do on the males, either. That's probably due to the less
extreme definition in the muscle sculpt.
The big negative here is the cut wrists. The lack of any ability to
pose the hands (other than to turn them) ends up hurting how realistic the
poses can actually be.
Accessories - ***
Both figures come with the same set of accessories.
There's a black display stand, with a nice Batgirl emblem on the
base. I'm never going to use it, but for those that like them (or live
in earthquake zones), they are decent enough.
They both come with two additional sets of hands. There's the fists
that come on the figure, along with a pair of very open gesturing hands, and
a pair of gripping hands to work with the accessories.
I'm THRILLED that they went this route, but they still have the too small
wrist pegs and too small holes in the optional hands. The fists pop on
and off easy enough, but the other two are almost impossible to get
on. You'll probably have to bore them out a bit, but be careful since
it's easy to over do it and make them too loose. If these could
actually fit well, the accessory score would have jumped a half star.
There's a collapsible batarang as well, and it's a nice, hefty
size. She can easily hold it in her hand, and looks great with it.
There's also a grappling hook with a long chunk of rope. The hook
itself folds in to the handle for storage and carrying - cool!
Finally, there's her Bat-purse. It can fit on her belt, and
opens. It's made of a fairly cheap plastic though, and reminds me of
the kind of accessory you would have gotten with a 1970's mass market
toy. Yea, that's not the kind of nostalgia I'm looking for at $60.
Still, had the great hands actually been easy (or at least easier) to
swap, she would have gotten at least another half star here.
Outfit - regular **; variant **1/2
The big detractor on these figures is the outfit. Unfortunately, while
sculpt and paint on smaller figures are the major factors, on a sixth scale
figure like this the outfit carries just as much if not more weight.
The capes on both look good, made from a nice quality material, with good
stitching and decent tailoring. I also like the body suit on both,
which fits well and looks good. As I mentioned earlier, the symbols
are properly centered on the chest.
The big problems come with the vinyl pieces - belt, gloves and
boots. The boots are simply awful. Really. They thick
vinyl is oversized and out of scale, and the fit is terrible. They
look like something a customizer did - and not a good customizer.
Companies like Hot Toys, Sideshow and Medicom find ways to make much more
realistic looking clothing. At this price point, they are certainly
trying to compete with Sideshow and Hot Toys...and boots like these don't
cut it. Don't even get me started on the dopey zippers in back.
It doesn't help that one of the boots on my regular Batgirl came out of
the box damaged. The sole is bent down at the toe, and the toe is
scuffed pretty badly. Somebody had to rap her foot pretty hard on
something else pretty hard to do this kind of damage - it shouldn't have
made it off the assembly line this way.
The belt brings mixed feelings. It photographs well, but in person
it's huge, with a lot of space between it and her body. It hangs low
on her hips, made from vinyl and plastic, and was less impressive in person
than it appears in my shots. Looking at them, I was surprised at how
good it actually looked.
The purse can sorta kinda fit on the belt, but it's a stretch. The
spacing on the two clips in back doesn't line up particularly well with the
space between the cylinders on the belt.
Finally, there's the upper half of the gloves. These are the best
of the vinyl pieces, but they still left me a tad cold. If the boots
and belt looked better, I'd probably be a lot less harsh on the gloves.
Fun Factor - ***
I wouldn't recommend giving these to a six year old to play with, but
they've kept true to their roots in most ways.
I found that while I had some serious issues with the outfit, posing her
was a lot of fun, and she fits in great with the rest of the line.
Value - **
I'd feel great about paying $45 for these. At $50, I'd give them a
**1/2 star average rating. But at $60, which is what you'll pay at
most comic shops, you should be getting a better quality outfit.
Things to Watch Out For -
Swapping hands is extremely tough, and should be done carefully to avoid
damaging the arm or gauntlet. Otherwise, you should be good to go.
Overall - regular **1/2; variant ***
Some folks are going to say I'm being too harsh - the head sculpt and
paint are great! Yes, they are, and I'm very happy with the
accessories too, with the exception of the difficulty swapping the hands.
But I really, really hate the boots, and the belt is a close
second. In person, these two issues really brought the score down for
me. In fact, had these aspects been improved, this could have been the
BEST deluxe figure they've done so far.
The variant scores a little better though because the black bodysuit with
the large symbol looks better overall to me. Sure, it still has the
boot and belt issues, but the color of the outfit (along with the larger
symbol) helps make up for it a bit.
Some folks might have a real issue with the rooted hair - I can here the
chorus of 'doll' ring out - but I don't have an issue with that. If
you do (and you happen to buy both) you can always switch the heads.
Or you can just take a little time, grab a fine brush, and give her that
perfect doo.
While the issues with the outfit hurt the overall for me, it's worth
noting that if you don't have those same issues (or if they carry less
weight for you), the accessories, sculpt and paint are all solid. The
good news here is that the 13" deluxe figures ARE getting better with
the last couple releases. By the time they do the Joker and Harley,
I'm hoping for a ***1/2 star figure.
Score Recap:
Packaging - **1/2
Sculpt - ***1/2
Paint - ***1/2
Articulation - ***
Accessories - ***
Outfit - regular **; variant **1/2
Fun Factor - ***
Value - **
Overall - regular **1/2; variant ***
Where to Buy -
Your LCS may have them in, but they tend to charge higher
prices. At least the ones around me do. Online options include:
- CornerStoreComics has
the regular Batgirl for $55, or the pair of the regular Batgirl and the
latest Batman for $105.
- Amazing Toyz has the same deal
- $55 for the regular Batgirl or $105 for the Batman/Batgirl set.
- Alter Ego Comics carries
the Batgirl for $59.49.
- Or you can check out the Ebay action by using MyAuctionLinks.com
to help you find her.
- Related Links -
I've covered a number of the 13" figures, mostly related to
Batman:
- the last was Batman himself, in the old
school 70's outfit.
- there's also Nightwing,
a guest review of Catwoman, and my reviews
of the Martian Manhunter, Two
Face, Batman Begins and classic
Batman.
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